UI\Point
final
class UI\Point
{
public
$x;
public
$y;
public __construct(float $x
, float $y
)
public static UI\Point at(float $point
)
public static UI\Point at(UI\Size $size
)
public float getX()
public float getY()
public setX(float $point
)
public setY(float $point
)
}