UI\Draw\Matrix
class UI\Draw\Matrix
{
public invert()
public bool isInvertible()
public UI\Draw\Matrix multiply(UI\Draw\Matrix $matrix
)
public rotate(UI\Point $point
, float $amount
)
public scale(UI\Point $center
, UI\Point $point
)
public skew(UI\Point $point
, UI\Point $amount
)
public translate(UI\Point $point
)
}