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RecursiveTreeIterator クラスはじめにRecursiveIterator を反復処理し、ASCII グラフィックツリーを生成します。 クラス概要
RecursiveTreeIterator
extends
RecursiveIteratorIterator
/* 継承した定数 */
public
const
int
RecursiveIteratorIterator::LEAVES_ONLY;
public
const
int
RecursiveIteratorIterator::SELF_FIRST;
public
const
int
RecursiveIteratorIterator::CHILD_FIRST;
public
const
int
RecursiveIteratorIterator::CATCH_GET_CHILD;
/* 定数 */
public
const
int
RecursiveTreeIterator::BYPASS_CURRENT;
public
const
int
RecursiveTreeIterator::BYPASS_KEY;
public
const
int
RecursiveTreeIterator::PREFIX_LEFT;
public
const
int
RecursiveTreeIterator::PREFIX_MID_HAS_NEXT = 1;
public
const
int
RecursiveTreeIterator::PREFIX_MID_LAST = 2;
public
const
int
RecursiveTreeIterator::PREFIX_END_HAS_NEXT = 3;
public
const
int
RecursiveTreeIterator::PREFIX_END_LAST = 4;
public
const
int
RecursiveTreeIterator::PREFIX_RIGHT = 5;
/* メソッド */
public RecursiveTreeIterator::__construct(
RecursiveIteratorIteratorAggregate $iterator ,int $flags = RecursiveTreeIterator::BYPASS_KEY,int $cachingIteratorFlags = CachingIterator::CATCH_GET_CHILD,int $mode = RecursiveTreeIterator::SELF_FIRST) public void RecursiveTreeIterator::beginChildren()
public RecursiveIterator RecursiveTreeIterator::beginIteration()
public RecursiveIterator RecursiveTreeIterator::callGetChildren()
public bool RecursiveTreeIterator::callHasChildren()
public mixed RecursiveTreeIterator::current()
public void RecursiveTreeIterator::endChildren()
public void RecursiveTreeIterator::endIteration()
public string RecursiveTreeIterator::getEntry()
public string RecursiveTreeIterator::getPostfix()
public string RecursiveTreeIterator::getPrefix()
public mixed RecursiveTreeIterator::key()
public void RecursiveTreeIterator::next()
public void RecursiveTreeIterator::nextElement()
public void RecursiveTreeIterator::rewind()
public void RecursiveTreeIterator::setPostfix(string
$postfix )public void RecursiveTreeIterator::setPrefixPart(int
$part , string $value )public bool RecursiveTreeIterator::valid()
/* 継承したメソッド */
public void beginChildren()
public void beginIteration()
public RecursiveIteratornull callGetChildren()
public bool callHasChildren()
public mixed current()
public void endChildren()
public void endIteration()
public int getDepth()
public RecursiveIterator getInnerIterator()
public intfalse getMaxDepth()
public RecursiveIteratornull getSubIterator(intnull
$level = null )public mixed key()
public void next()
public void nextElement()
public void rewind()
public void setMaxDepth(int
$maxDepth = -1)public bool valid()
定義済み定数
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